These templates can be used to invent your own games. Get creative and change any program activity into an active game! The older girls can also use their imaginations and create their own games for each other.
Relays
For
Sparks,
Brownies,
Guides or
Pathfinders
Any knowledge or skills activity can be made into a relay style game
For knowledge relays divide trivia questions, facts, puzzle pieces or true and false questions onto index cards. The girls line up in relay teams; the first girl from each team runs up and picks up a card with her question. She can either sort the card into the proper order (e.g. such as parts of the promise that need to be put in order) or provide an answer to a question to the leader before running back to her group.
For skills relays the girls line up in relay teams, the first girl from each team runs up and needs to do a certain skill, such as tie a knot, pack an article of clothing into a backpack, lay a part of the campfire, or do an action (e.g. jumping jacks, crab walk etc).
Four Corners
For
Sparks,
Brownies,
Guides or
Pathfinders
Any decision making and choices activity can be turned into an active game by making a four corners game. In any room, label the walls of the room with the different decisions options to be made. The girls start by standing the middle of the room around the leader (or caller). The leader calls out the question and the girls have to run to the wall that shows their choice.
Variation: For “yes” and “no” choices where the girls run to opposite walls for their choice, (this game can also be called “Like It or Not” and be used to gather the girls opinions on things that they like).
Invent a Sport
For
Pathfinders
Equipment – Various sport balls, net, pylons to use as goal posts, other sports related equipment etc.
The girls work in groups of four to six. Each group is given a list of three sports that they are familiar with (e.g. soccer, hockey, tennis etc.). The girls then use the equipment and rules from each sport to create a new sport that combines aspects of all three. They can also come up with a creative name for their sport. After about 20 minutes of thinking and working out the general rules, the girls come back together to a large group and play the new sport.
Games Generator
For
Brownies,
Guides or
Pathfinders
This is a fun way for the girls to generate their own unique game based on six criteria.
Equipment: Six, six-sided dice
Each die represents a different aspect of the game and each side of the die represents a different option. The table below provides one example; the details can be adapted to meet your needs.
Die
|
Side 1 |
Side 2 |
Side 3 |
Side 4 |
Side 5 |
Side 6 |
1 - Game objective or goal
|
Tag
|
Race
|
Throw
|
Guess |
Pretend
|
Remain Still |
2 – Type of activity
|
Sitting
|
Running
|
Crawling
|
Pantomime
|
Jumping
|
Passing (an object)
|
3 – Group Organization
|
Circles
|
Safe Zones
|
Start + Finish line
|
Rows or lines of players
|
Scattered
|
Huddled
|
4 – Props or equipment
|
None
|
Flags
|
Balls |
Long rope
|
Frisbee
|
Balloons
|
5 - Roles
|
two teams
|
three or more teams
|
Partners
|
Whole Group
|
An “IT”
|
Individuals
|
6 - Themes
|
Fantasy
|
Animals
|
Outer Space
|
TV or Movies
|
Monsters
|
Pop Singers
|
After rolling the dice, each team will have to invent a game using the six elements they rolled. Make sure you have the equipment described for the teams to use.
Source:
Eldrbarry’s Group Games Guide
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